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| isometric island environment |
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| snowy environment painting |
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| part of an external mobile game pitch for History Channel's "Planet H" |
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| mock-up for an endless runner mobile game concept |
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| modular building concepts, in-game environment paintover and reusable assets, biome exploration. Magic Fuel Games' "Fort Stars" |
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| graveyard concepts, color mood paintover (3D model by Elliot Picarello) |
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| exploration for a spell that confines affected unit(s) to a limited space |
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| various door frames, magical doors, heavy/strong doors |
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| raid party airship (design kept simple due to how many one would see at a time,) store airship |
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| weapon and armor iterations |
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| runemaster ability concepts and final ability cards, status effects for fear/rage/virus, various vfx exploration |











